#ifndef _SplashScreen_h_
#define _SplashScreen_h_

#include "GameComponent.h"

class SplashScreen : public GameComponent {
	public:
		static SplashScreen *instance () {
			if (instance_ == NULL) {
				instance_ = new SplashScreen();
				instance_->registerComponent("SplashScreen");
			}
			return instance_;
		}

	  virtual void start ();
		virtual void stop  ();

	private:
			SplashScreen  () {}
			~SplashScreen () {}

	private:
		static SplashScreen *instance_;

};

#endif

